Engineer - Graphics Developer
Teknik, data och digitalt · Mjukvaru- och webbutveckling · Mjukvaruutveckling · Spelutveckling
I korthet
Qualcomm is looking for a Graphics Developer Engineer in Bangalore, India, to design, develop, and validate embedded and cloud edge software. The role requires strong experience in Graphics APIs (DX11/DX12/Vulkan), C++ development, and OOPS, with a focus on game development and GPU rendering techniques.
Ansvarsområden
- Design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs.
- Collaborate with systems, hardware, architecture, and test engineers to design system-level software solutions.
- Develop and support compliant and optimized Graphics drivers for Adreno GPUs.
- Work with GPU Software & Hardware teams, and ISVs.
- Understand the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.
- Performance profiling experience in DirectX/Vulkan games.
Krav
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field.
- 2+ years of experience in Graphics APIs - any of DX11/DX12/Vulkan.
- Strong design experience with OOPS, & C++ development experience.
- Hands-on experience with Game development.
- Experience with Unreal Engine 5.
- Experience with GPU based rendering techniques.
- Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL).
- Strong debugging skills.
Önskade kvalifikationer
- Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.
- Performance profiling experience in DirectX/Vulkan games is preferred.
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